-- card: 3064 from stack: in.k_8 -- bmap block id: 4037 -- flags: 0000 -- background id: 2663 -- name: -- part 1 (button) -- low flags: 00 -- high flags: A004 -- rect: left=23 top=111 right=133 bottom=151 -- title width / last selected line: 0 -- icon id / first selected line: 0 / 0 -- text alignment: 1 -- font id: 0 -- text size: 12 -- style flags: 0 -- line height: 16 -- part name: Background noise ----- HyperTalk script ----- on mouseUp -- this sound recorded in a restaurant set name of button id 1 to "Playing it 3 times." play "Background" play "Background" play "Background" wait until the sound is "done" set name of button id 1 to "Background noise" end mouseUp -- part 2 (button) -- low flags: 00 -- high flags: A004 -- rect: left=23 top=134 right=156 bottom=151 -- title width / last selected line: 0 -- icon id / first selected line: 0 / 0 -- text alignment: 1 -- font id: 0 -- text size: 12 -- style flags: 0 -- line height: 16 -- part name: Blast ----- HyperTalk script ----- on mouseUp -- dynamite play "Blast" end mouseUp -- part 3 (button) -- low flags: 00 -- high flags: A004 -- rect: left=23 top=157 right=179 bottom=151 -- title width / last selected line: 0 -- icon id / first selected line: 0 / 0 -- text alignment: 1 -- font id: 0 -- text size: 12 -- style flags: 0 -- line height: 16 -- part name: Boing 1 ----- HyperTalk script ----- on mouseUp play "Boing1" end mouseUp -- part 4 (button) -- low flags: 00 -- high flags: A004 -- rect: left=23 top=181 right=203 bottom=151 -- title width / last selected line: 0 -- icon id / first selected line: 0 / 0 -- text alignment: 1 -- font id: 0 -- text size: 12 -- style flags: 0 -- line height: 16 -- part name: Boing 2 ----- HyperTalk script ----- on mouseUp play "Boing2" end mouseUp -- part 5 (button) -- low flags: 00 -- high flags: A004 -- rect: left=23 top=205 right=227 bottom=151 -- title width / last selected line: 0 -- icon id / first selected line: 0 / 0 -- text alignment: 1 -- font id: 0 -- text size: 12 -- style flags: 0 -- line height: 16 -- part name: Boing 3 ----- HyperTalk script ----- on mouseUp play "Boing3" end mouseUp -- part 7 (button) -- low flags: 00 -- high flags: A004 -- rect: left=23 top=229 right=251 bottom=151 -- title width / last selected line: 0 -- icon id / first selected line: 0 / 0 -- text alignment: 1 -- font id: 0 -- text size: 12 -- style flags: 0 -- line height: 16 -- part name: Bubbles ----- HyperTalk script ----- on mouseUp play "Bubbles" end mouseUp -- part 8 (button) -- low flags: 00 -- high flags: A004 -- rect: left=156 top=111 right=133 bottom=284 -- title width / last selected line: 0 -- icon id / first selected line: 0 / 0 -- text alignment: 1 -- font id: 0 -- text size: 12 -- style flags: 0 -- line height: 16 -- part name: Buzzer ----- HyperTalk script ----- on mouseUp play "Buzzer" end mouseUp -- part 9 (button) -- low flags: 00 -- high flags: A004 -- rect: left=156 top=134 right=156 bottom=284 -- title width / last selected line: 0 -- icon id / first selected line: 0 / 0 -- text alignment: 1 -- font id: 0 -- text size: 12 -- style flags: 0 -- line height: 16 -- part name: Calliope ----- HyperTalk script ----- on mouseUp play "Calliope" end mouseUp -- part 10 (button) -- low flags: 00 -- high flags: A004 -- rect: left=156 top=157 right=179 bottom=284 -- title width / last selected line: 0 -- icon id / first selected line: 0 / 0 -- text alignment: 1 -- font id: 0 -- text size: 12 -- style flags: 0 -- line height: 16 -- part name: Gate closing ----- HyperTalk script ----- on mouseUp play "Gate" end mouseUp -- part 11 (button) -- low flags: 00 -- high flags: A004 -- rect: left=156 top=181 right=203 bottom=284 -- title width / last selected line: 0 -- icon id / first selected line: 0 / 0 -- text alignment: 1 -- font id: 0 -- text size: 12 -- style flags: 0 -- line height: 16 -- part name: Helicopter ----- HyperTalk script ----- on mouseUp set name of button id 11 to "Playing it 3 times." play "Helicopter" play "Helicopter" play "Helicopter" wait until the sound is "done" set name of button id 11 to "Helicopter" end mouseUp -- part 12 (button) -- low flags: 00 -- high flags: A004 -- rect: left=156 top=205 right=227 bottom=284 -- title width / last selected line: 0 -- icon id / first selected line: 0 / 0 -- text alignment: 1 -- font id: 0 -- text size: 12 -- style flags: 0 -- line height: 16 -- part name: Mantel Clock ----- HyperTalk script ----- on mouseUp -- this is the same mantel clock as in Sound Effects 1 -- except sampled at 11K instead of 22K to take up less space play "MantelClock" end mouseUp -- part 13 (button) -- low flags: 00 -- high flags: A004 -- rect: left=156 top=229 right=251 bottom=284 -- title width / last selected line: 0 -- icon id / first selected line: 0 / 0 -- text alignment: 1 -- font id: 0 -- text size: 12 -- style flags: 0 -- line height: 16 -- part name: Pigs ----- HyperTalk script ----- on mouseUp play "Pigs" end mouseUp -- part 15 (button) -- low flags: 00 -- high flags: A004 -- rect: left=289 top=111 right=133 bottom=417 -- title width / last selected line: 0 -- icon id / first selected line: 0 / 0 -- text alignment: 1 -- font id: 0 -- text size: 12 -- style flags: 0 -- line height: 16 -- part name: Pigeons ----- HyperTalk script ----- on mouseUp set name of button id 15 to "Playing it 3 times." play "Pigeons" play "Pigeons" play "Pigeons" wait until the sound is "done" set name of button id 15 to "Pigeons" end mouseUp -- part 16 (button) -- low flags: 00 -- high flags: A004 -- rect: left=289 top=134 right=156 bottom=417 -- title width / last selected line: 0 -- icon id / first selected line: 0 / 0 -- text alignment: 1 -- font id: 0 -- text size: 12 -- style flags: 0 -- line height: 16 -- part name: Pile of Coins ----- HyperTalk script ----- on mouseUp -- pile of coins dropping out of a slot machine play "PileOfCoins" end mouseUp -- part 18 (button) -- low flags: 00 -- high flags: A004 -- rect: left=289 top=157 right=179 bottom=417 -- title width / last selected line: 0 -- icon id / first selected line: 0 / 0 -- text alignment: 1 -- font id: 0 -- text size: 12 -- style flags: 0 -- line height: 16 -- part name: Seagulls ----- HyperTalk script ----- on mouseUp set name of button id 18 to "Playing it 3 times." play "Seagulls" play "Seagulls" play "Seagulls" wait until the sound is "done" set name of button id 18 to "Seagulls" end mouseUp -- part 19 (button) -- low flags: 00 -- high flags: A004 -- rect: left=289 top=181 right=203 bottom=417 -- title width / last selected line: 0 -- icon id / first selected line: 0 / 0 -- text alignment: 1 -- font id: 0 -- text size: 12 -- style flags: 0 -- line height: 16 -- part name: Snow Footstep ----- HyperTalk script ----- on mouseUp play "SnowFootStep" end mouseUp -- part 21 (button) -- low flags: 00 -- high flags: A004 -- rect: left=289 top=205 right=227 bottom=417 -- title width / last selected line: 0 -- icon id / first selected line: 0 / 0 -- text alignment: 1 -- font id: 0 -- text size: 12 -- style flags: 0 -- line height: 16 -- part name: Waltz Vamp ----- HyperTalk script ----- on mouseUp set name of button id 21 to "Playing it 3 times." play "WaltzVamp" play "WaltzVamp" play "WaltzVamp" wait until the sound is "done" set name of button id 21 to "Waltz Vamp" end mouseUp -- part 22 (button) -- low flags: 00 -- high flags: 2004 -- rect: left=426 top=78 right=133 bottom=498 -- title width / last selected line: 0 -- icon id / first selected line: 32670 / 32670 -- text alignment: 1 -- font id: 0 -- text size: 12 -- style flags: 0 -- line height: 16 -- part name: Play all ----- HyperTalk script ----- on mouseUp set hilite of button "Background noise" to true play "Background" wait until the sound is "done" set hilite of button "Background noise" to false set hilite of button "Blast" to true play "Blast" wait until the sound is "done" set hilite of button "Blast" to false set hilite of button "Boing 1" to true play "Boing1" wait until the sound is "done" set hilite of button "Boing 1" to false set hilite of button "Boing 2" to true play "Boing2" wait until the sound is "done" set hilite of button "Boing 2" to false set hilite of button "Boing 3" to true play "Boing3" wait until the sound is "done" set hilite of button "Boing 3" to false set hilite of button "Bubbles" to true play "Bubbles" wait until the sound is "done" set hilite of button "Bubbles" to false set hilite of button "Buzzer" to true play "Buzzer" wait until the sound is "done" set hilite of button "Buzzer" to false set hilite of button "Calliope" to true play "Calliope" wait until the sound is "done" set hilite of button "Calliope" to false set hilite of button "Gate closing" to true play "Gate" wait until the sound is "done" set hilite of button "Gate closing" to false set hilite of button "Helicopter" to true play "Helicopter" wait until the sound is "done" set hilite of button "Helicopter" to false set hilite of button "Mantel Clock" to true play "MantelClock" wait until the sound is "done" set hilite of button "Mantel Clock" to false set hilite of button "Pigs" to true play "Pigs" wait until the sound is "done" set hilite of button "Pigs" to false set hilite of button "Pigeons" to true play "Pigeons" wait until the sound is "done" set hilite of button "Pigeons" to false set hilite of button "Pile of Coins" to true play "PileOfCoins" wait until the sound is "done" set hilite of button "Pile of Coins" to false set hilite of button "Seagulls" to true play "Seagulls" wait until the sound is "done" set hilite of button "Seagulls" to false set hilite of button "Snow footstep" to true play "SnowFootStep" wait until the sound is "done" set hilite of button "Snow footstep" to false set hilite of button "Waltz Vamp" to true play "WaltzVamp" wait until the sound is "done" set hilite of button "Waltz Vamp" to false end mouseUp -- part 23 (button) -- low flags: 00 -- high flags: 2004 -- rect: left=426 top=137 right=192 bottom=498 -- title width / last selected line: 0 -- icon id / first selected line: 14767 / 14767 -- text alignment: 1 -- font id: 0 -- text size: 12 -- style flags: 0 -- line height: 16 -- part name: Huh? ----- HyperTalk script ----- on mouseUp play "Calliope" visual scroll right go to card 2 end mouseUp -- part 24 (button) -- low flags: 00 -- high flags: 2004 -- rect: left=426 top=196 right=251 bottom=498 -- title width / last selected line: 0 -- icon id / first selected line: 1000 / 1000 -- text alignment: 1 -- font id: 0 -- text size: 12 -- style flags: 0 -- line height: 16 -- part name: Huh? ----- HyperTalk script ----- on mouseUp play "boing1" answer "Leave this stack and all this fun?" with "Yes" or "Stay" if it is "Yes" then doMenu "Open Stack..." end mouseUp -- part 25 (button) -- low flags: 00 -- high flags: 2004 -- rect: left=426 top=255 right=310 bottom=498 -- title width / last selected line: 0 -- icon id / first selected line: 20098 / 20098 -- text alignment: 1 -- font id: 0 -- text size: 12 -- style flags: 0 -- line height: 16 -- part name: Home ----- HyperTalk script ----- on mouseUp play "boing2" answer "Home? You just got here." with "Home" or "Stay" if it is "Home" then go to home end mouseUp -- part 26 (button) -- low flags: 00 -- high flags: 2000 -- rect: left=455 top=313 right=334 bottom=475 -- title width / last selected line: 0 -- icon id / first selected line: 6720 / 6720 -- text alignment: 1 -- font id: 0 -- text size: 12 -- style flags: 0 -- line height: 16 -- part name: Pop card ----- HyperTalk script ----- on mouseUp visual iris open pop card end mouseUp